public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player)
void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.CompareTag("Player")) GravityManager.Instance.FlipGravity(); gravity files remake code
public Vector2 position; public GravityManager.GravityDirection savedGravity; void OnTriggerEnter2D(Collider2D player) public int fragmentID
public GameObject exitDoor; private int fragmentsCollected = 0; private int totalFragments = 3; void OnFragmentCollected(int id) public string encryptedMessage