Gun Spin Github __link__ File

ctx.beginPath(); ctx.arc(x, y, 10, 0, Math.PI*2); ctx.fillStyle = "#221c12"; ctx.fill(); ctx.beginPath(); ctx.arc(x, y, 7, 0, Math.PI*2); ctx.fillStyle = isLive ? "#ee4422" : "#5e5540"; ctx.fill();

body background: linear-gradient(145deg, #1a2a1f 0%, #0e1a0c 100%); display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', 'Fira Code', monospace; margin: 0; padding: 20px; gun spin github

// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun(); ctx.fillStyle = "#221c12"

// Helper: update UI function updateUI() scoreSpan.innerText = score; shotsSpan.innerText = shotsFired; body background: linear-gradient(145deg

if (cylinderSpinning) setMessage('Cylinder is moving! Wait before firing.', true); return;

updateUI(); drawGun();