Hitbox Script Patched - Head

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script

if (Input.GetButtonDown("Fire1")) Shoot(); -- Place this script inside the weapon's handle

using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour head hitbox script

void Update()

local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3