-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")
-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script
if (Input.GetButtonDown("Fire1")) Shoot(); -- Place this script inside the weapon's handle
using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour head hitbox script
void Update()
local DAMAGE_NORMAL = 20 local DAMAGE_HEADSHOT = 60 local HEADSHOT_MULTIPLIER = 3