Hitbox Script Official
self.Part = hitboxPart self.Damage = damage or 10 self.Owner = owner self.Active = false self.HitCharacters = {} -- track already hit characters
local humanoid = hit.Parent:FindFirstChild("Humanoid") local character = hit.Parent if not humanoid then -- check if hit is a limb inside a character local limb = hit if limb.Parent and limb.Parent:FindFirstChild("Humanoid") then humanoid = limb.Parent.Humanoid character = limb.Parent end end if humanoid and character ~= self.Owner then if not self.HitCharacters[character] then self.HitCharacters[character] = true humanoid:TakeDamage(self.Damage) -- optional: trigger hit effect self:OnHit(character, hit) end end end) end hitbox script
private void OnTriggerEnter(Collider other) { if (!isActive) return; public GameObject owner
-- when swinging hitbox:Activate() task.wait(0.3) -- swing duration hitbox:Deactivate() public class Hitbox : MonoBehaviour { public float damage = 10f; public GameObject owner; private bool isActive = false; private HashSet<GameObject> hitTargets = new HashSet<GameObject>(); public void Activate() { isActive = true; hitTargets.Clear(); } private bool isActive = false
I’ll provide a version first (common for “hitbox” requests), then a generic version you can adapt. 1. Roblox Luau Hitbox Script (ModuleScript) -- HitboxModule.luau -- Attach to a part, enables damage & hit detection local HitboxModule = {}
local HitboxModule = require(script.Parent.HitboxModule) local swordPart = script.Parent local owner = script.Parent.Parent.Parent -- assume character
return HitboxModule