graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;
protected override void LoadContent()
GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);











