microsoft xna framework 3.1

Welcome to the
Solitaire Palace

graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";

GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;

protected override void LoadContent()

GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);