Mkgamesdev Github | 8K |
fix: attempt #42 to stop satellite from phasing through floors (pls work) Then she went to bed.
The message read: Hey mkgamesdev — I saw your commit history and noticed you're using FixedUpdate() for input. That's causing the floaty jumps. Try moving movement to Update() and collision response to FixedUpdate() . I forked your repo and fixed the collision layers too. Also added coyote time — felt right for your lonely satellite. Hope this helps. — Jess Maya opened the changes. Jess had left comments all over the code, explaining why each change worked. She hadn't just fixed the bug — she had taught Maya something she'd been missing for weeks. mkgamesdev github
The next morning, something unexpected had happened. A pull request. From a stranger. fix: attempt #42 to stop satellite from phasing
Underneath the credits, a special thanks: "To every dev who leaves a helpful comment on a stranger's repo — you're the real propulsion system." If you were looking for a about a user named mkgamesdev (e.g., from a game jam, a tutorial series, or a notable issue thread), could you share a bit more context? I'd be happy to track down the actual story. Try moving movement to Update() and collision response
However, I can offer you a inspired by the kind of supportive, open-source game development community that GitHub fosters — including the spirit of developers like mkgamesdev might represent. "The Commit That Connected Us" Maya was stuck.
One sleepless night, frustrated and close to giving up, she pushed a desperate commit: