# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5
# Scoring score += 1 if score % 100 == 0: print("Level Up!")
# Cap the frame rate pygame.time.Clock().tick(60) This script creates a basic Pillar Chase 2 game with a player that runs automatically and jumps over obstacles. The game generates obstacles at random intervals and heights, and the player scores points for completing levels.
# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y))
# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5
# Scoring score += 1 if score % 100 == 0: print("Level Up!")
# Cap the frame rate pygame.time.Clock().tick(60) This script creates a basic Pillar Chase 2 game with a player that runs automatically and jumps over obstacles. The game generates obstacles at random intervals and heights, and the player scores points for completing levels.
# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y))