Driver ((full)): Ps/2 Compatible Mouse
The PS/2 mouse might seem like a relic of the 1990s, but it remains the gold standard for low-level OS development. Unlike USB, which relies on complex host controllers and descriptor parsing, the PS/2 interface is simple, memory-mapped, and interrupt-driven. In this article, we’ll build a bare-bones PS/2 mouse driver from scratch, covering initialization, packet decoding, and integration with a simple GUI. 1. Understanding the PS/2 Interface The PS/2 port uses two bidirectional lines: Clock (usually IRQ 12 for the mouse) and Data . Communication is synchronous, with the device sending 11-bit packets (1 start bit, 8 data bits, 1 parity bit, 1 stop bit) when the host pulls the clock low.
// Set controller configuration byte outb(0x64, 0x20); // Read command byte uint8_t config = inb(0x60); config |= 0x02; // Enable mouse IRQ12 (bit 1) config &= ~0x10; // Enable standard translation (optional) outb(0x64, 0x60); // Write command byte outb(0x60, config); ps/2 compatible mouse driver
if (mouse_cycle == 0) // Byte 0: verify bit 3 = 1 (always set in standard packet) if ((data & 0x08) == 0x08) mouse_packet[0] = data; mouse_cycle = 1; else if (mouse_cycle == 1) mouse_packet[1] = data; mouse_cycle = 2; else if (mouse_cycle == 2) = 0xFFFFFF00; mouse_x += dx; mouse_y -= dy; // Invert Y for screen coordinates mouse_buttons = mouse_packet[0] & 0x07; The PS/2 mouse might seem like a relic
void install_mouse_handler() set_idt_gate(0x2C, (uint32_t)mouse_isr, 0x08, 0x8E); outb(0x21, inb(0x21) & ~0x20); // Unmask IRQ12 on slave PIC outb(0xA1, inb(0xA1) & ~0x20); // Set controller configuration byte outb(0x64, 0x20); //
Your main loop can now poll mouse_x , mouse_y , and mouse_buttons . Here’s a simple console debug: