__top__ | Skyvr Script

Have a clever SkyVR script snippet? Share it in the comments below or tag us with #SkyVRScript. Alex Chen, VR dev rel engineer. Loves procedural hand animations and low-latency haptics.

Virtual reality isn’t just about looking around—it’s about interacting with a living world. That’s where comes in. Whether you’re building a custom lobby, a training simulator, or a mini-game inside a VR space, SkyVR Script is the lightweight, event-driven language that puts control back in your hands (literally).

-- light_switch.lua -- Attached to a switch model with a child Light component function onPinch(player, hand) local light = self:getComponent("Light") if light then light.enabled = not light.enabled self:playSound("click.wav") player:sendHapticPulse(hand, 0.2) -- 200ms buzz end end skyvr script

function onLookAt(player, duration) if duration > 2.0 then player:teleportTo(Vector3(10, 1.5, 20)) self:emitParticle("blue_swirl") end end 1. Avoid heavy loops in onUpdate If you must update every frame, use onUpdate(deltaTime) sparingly. Instead, prefer onFixedUpdate(60fps) for physics, or better yet, rely on events. 2. Cache your components -- BAD: fetching component every grab function onGrab(player) self:getComponent("AudioSource"):play() -- slow end -- GOOD: cache in onStart function onStart() audio = self:getComponent("AudioSource") end function onGrab(player) audio:play() end 3. Use hand pose checks for precision SkyVR Script gives you finger curl values. Perfect for detecting a peace sign or thumbs-up.

Published: April 14, 2026 | Reading time: 5 minutes Have a clever SkyVR script snippet

In this post, we’ll break down what SkyVR Script is, how to write your first script, and three pro tips for lag-free VR logic. SkyVR Script is a Lua-like scripting language designed specifically for user-generated content inside the SkyVR ecosystem. It runs on the client (headset) for low-latency hand interactions and on the server for synchronized multiplayer events.

Example of a gaze-activated teleporter:

function onUpdate() local thumb = player:getFingerCurl("right", "thumb") local index = player:getFingerCurl("right", "index") if thumb > 0.9 and index > 0.9 then self:triggerVictory() end end SkyVR includes a visual script debugger. While wearing the headset, say “Show Script Console” to see print() output floating above your wrist. You can also use:

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