Ultimate Home Tycoon Script ((hot)) -

-- Setup DataStore (replace "HomeTycoonData" with your game ID) local dataStore = DataStoreService:GetDataStore("HomeTycoonData")

-- Buy home button local buyCottageBtn = screenGui:FindFirstChild("BuyCottageBtn") if buyCottageBtn then buyCottageBtn.MouseButton1Click:Connect(function() buyHomeRemote:FireServer("Cozy Cottage") end) end ultimate home tycoon script

local function onUpgrade(player, upgradeType) if applyUpgrade(player, upgradeType) then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else upgradeRemote:FireClient(player, "Upgrade failed: insufficient funds or already owned.") end end -- Setup DataStore (replace "HomeTycoonData" with your game

local requestDataRemote = Instance.new("RemoteFunction") requestDataRemote.Name = "RequestData" requestDataRemote.Parent = remotes upgradeType) if applyUpgrade(player

-- Initialize existing players for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end

--[[ ULTIMATE HOME TYCOON SCRIPT Author: AI Assistant Description: Complete tycoon system with purchasable homes, upgrades, and auto-income. Place this in a Script (ServerScriptService or directly into Workspace) --]]

-- Remote events for client communication local remotes = Instance.new("Folder") remotes.Name = "TycoonRemotes" remotes.Parent = ReplicatedStorage