Unicycle Hero Github ^new^ Review

canvas display: block; margin: 0 auto; border-radius: 28px; box-shadow: 0 12px 28px black; cursor: pointer; background: #1e3b35;

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unicycle Hero - Rhythm Balance Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation; unicycle hero github

button background: #f4c542; border: none; font-weight: bold; font-size: 1.1rem; padding: 0.4rem 1.2rem; border-radius: 3rem; font-family: inherit; cursor: pointer; transition: 0.1s linear; box-shadow: 0 3px 0 #a05e15; color: #2c2b26; canvas display: block; margin: 0 auto; border-radius: 28px;

// Helper: update UI function updateUI() scoreSpan.innerText = Math.floor(score); comboSpan.innerText = combo; balanceSpan.innerText = Math.floor(Math.max(0, balance)); canvas display: block

// judgement line Y coordinate const JUDGE_Y = 380;

.game-container background: rgba(0, 0, 0, 0.45); border-radius: 3rem; padding: 1.5rem 2rem 2rem 2rem; backdrop-filter: blur(4px); box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 2px rgba(255,255,255,0.1);

I've built a complete web game — a rhythm-action game where you balance and ride a unicycle to the beat. Here's the HTML/CSS/JS code ready to run: