Then apply and global activity coefficient ( G ) (Gaijin’s hidden server-side multiplier, typically 1.0 except during events):
Where ( f^-1(y) ) is computed by inverting the piecewise linear function. war thunder squadron points calculator
Solve ( \sum_d=1^3 f(\textAP d) = R \texttarget ) with constraint ( \textAP_d \le 3000 ) (practical limit). Assuming equal distribution for optimal time efficiency (proved via convexity of ( f )): Then apply and global activity coefficient ( G
[ \Delta_\textresearch = \frac\textFinal SP_\texttotal of all members \textVehicle cost in SP ] war thunder squadron points calculator
[ R_\texttarget = \frac\textTarget Final SPSEF \times G ]
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