Hamad Aloqayli
Software Engineer
About Me

Bachelor's degree in Software Engineering, College of Computer & Information Sciences - King Saud University with second class honors.
Frontend Software Engineer with 4+ years of experience building high-quality ReactJS applications across Tech, Startup, and
R&D sectors. Certified Agile Project Manager and IT Service Management Specialist, skilled in aligning technical execution with project goals using Scrum. Blending technical
expertise and strategic project management to deliver impactful software.
The closer he got, the more he changed. His grey haze condensed into skin, then pores, then a tiny, unique scar on his knee he never knew he had. His thoughts, once a gentle murmur, became sharp, loud, and singular. He felt pain for the first time—a bright, horrible line of it. But he also felt joy .
Or perhaps a careless god dragged a wet thumb across the edge of reality. No one knows for sure. But the Line smudged . world of smudge
In this world, you don’t walk from one place to another. You drift . The geography is a Rorschach test that never dries. Mountains are merely dark, concentrated patches of anxiety. Rivers are long, lazy streaks of forgetfulness. The sky isn't blue; it’s the colour of a poorly erased memory. The closer he got, the more he changed
And for the first time, that was enough. He felt pain for the first time—a bright,
A tiny, grey blur spread from the break, like charcoal dust under a trembling hand. This was the first Smudge. And from it, the World of Smudge was born.
Instead, Ero did the unthinkable. He took a shard of the Sharpness—a single, perfect, painful point—and brought it back to the edge of the Smudge. With it, he began to draw.
Ero was considered strange because he longed for a Border. A single, solid, honest line. While other Smudglings revelled in the ambiguity—delighting in games where a tree might also be a song, or a conversation could dissolve into a shared silence—Ero felt a constant, low-grade ache. He kept trying to draw his own outline with a piece of compressed sorrow, but his hand would always tremble, and the line would blossom back into a fog.
My Skills
Major Skills
The closer he got, the more he changed. His grey haze condensed into skin, then pores, then a tiny, unique scar on his knee he never knew he had. His thoughts, once a gentle murmur, became sharp, loud, and singular. He felt pain for the first time—a bright, horrible line of it. But he also felt joy .
Or perhaps a careless god dragged a wet thumb across the edge of reality. No one knows for sure. But the Line smudged .
In this world, you don’t walk from one place to another. You drift . The geography is a Rorschach test that never dries. Mountains are merely dark, concentrated patches of anxiety. Rivers are long, lazy streaks of forgetfulness. The sky isn't blue; it’s the colour of a poorly erased memory.
And for the first time, that was enough.
A tiny, grey blur spread from the break, like charcoal dust under a trembling hand. This was the first Smudge. And from it, the World of Smudge was born.
Instead, Ero did the unthinkable. He took a shard of the Sharpness—a single, perfect, painful point—and brought it back to the edge of the Smudge. With it, he began to draw.
Ero was considered strange because he longed for a Border. A single, solid, honest line. While other Smudglings revelled in the ambiguity—delighting in games where a tree might also be a song, or a conversation could dissolve into a shared silence—Ero felt a constant, low-grade ache. He kept trying to draw his own outline with a piece of compressed sorrow, but his hand would always tremble, and the line would blossom back into a fog.